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WORLD SPORT KARATE FEDERATION RULES
Table
of Contents
Part 1. GENERAL COMPETITION GUIDELINES
Article I. Divisions Allowed
Article II. Age
Article III. Competition Area
Article IV. Uniform
Part 2. GENERAL GUIDELINES - POINT SPARRING
Article I. Required Equipment
Article II. Personal Requirements
Article III. Personnel
Article IV. Officials Communication
Article V: Awarding of Points
Article VI: Protests
Article VII. Point Sparring Rules
Article VIII: Scoring
Part 3. GENERAL GUIDELINES - CONTINUOUS SPARRING
Article I: Required Equipment
Article II: Personal Requirements
Article III: Personnel - one referee, three side judges
Article IV: Official's Communication
Article V: Protests
Article VI: Continuous Sparring Rules
Article VII: Scoring
Part 4. GENERAL GUIDELINES - FORMS AND WEAPONS
Article I: Duration
Article II: Scoring
Article III: Divisional Requirements
Part 1.
GENERAL COMPETITION GUIDELINES
Article
I. Divisions Allowed
The Types
of Competition shall be as follows:
a. Empty Hand Forms/Patterns - Traditional
b. Empty Hand Forms/Patterns - Contemporary or Open
c. Empty Hand Forms/Patterns - Musical
d. Empty Hand Forms/Patterns - Extreme
e. Weapons Forms/Patterns - Traditional
f. Weapons Forms/Patterns - Contemporary or Open
g. Weapons Forms/Patterns - Musical
h. Weapons Forms/Patterns - Extreme
i. Point Sparring
j. Continuous Sparring
k. Self Defense - Contemporary or Open
l. Self Defense - Traditional
m. Breaking
n. Team Forms
Table of Contents
Article
II. Age
Section
1: Age Limits
The Age
Limits for the various divisions shall be:
a. Youth
Ages 4-17
b. Adults Ages 18 +
c. Senior Ages 35 +
d. Executive Ages 45 +
Section 2: Proof of Age/Competition Age
All
competitors must have proof of age available at each
competition. The age that a competitor is on January 1 of the
current competition year is the competitor's legal age for that
year. In the event that a competitor's age changes during the
course of a year and that qualifies him or her for another
division they can move up to that division at the start of the
competition year. Athletes age 35 and older may compete as
Adults or Seniors. Athletes 45 years of age and older may
compete as Adults, Senior or Executive.
"The Jack
Felton Clause" - Youth competitors ages 16 and older, desiring
to compete in the adult sparring divisions, can petition the
league for such consideration. These competitors must have
demonstrated a skill level far superior to their opposition at
their "legal" age group and have a compelling case for moving
up.
Table of Contents
Article III. Competition Area
Section 1: Ring Dimensions
In
general, each competition ring should be 20' by 20'. Starting
lines for sparring competition should be approximately six feet
apart in the middle of the ring. Each ring should have, as an
identifying marker, a ring number visible to competitors,
medical personnel, and tournament officials. Each ring should
have an area designated as a "coach's box" for authorized
personnel to coach a competitor during sparring. Under black
belt youth and under black belt adult rings may be reduced to
16' X 16'.
Table of Contents
Article IV. Uniform
Section
1: General Requirements
All competitors must wear a clean traditional or professional
sport karate uniform in good repair. Competitors must wear a
belt or sash that denotes the highest rank received in the
martial arts.
Section
2: Sparring
Sparring
uniforms must have sleeves that reach at least to the elbow. No
sweats, T-shirts, tank tops or shoes are allowed in the sparring
divisions.
Section
3: Traditional Forms and Weapons
Competitors entering traditional forms and weapons divisions
must wear a white or black uniform or combination of the two
(i.e. white top/black pants, black top/white pants). Both the
top and bottom must be a solid white or black.
Section
4: Contemporary/Musical Forms and Weapons
The
contemporary and musical divisions allow more flexibility due to
their creative nature. Consequently the uniform requirements for
these divisions are relaxed. T-shirts, tank tops or sweatshirts
are allowed if they are part of the competitor's official
competition uniform. Removal of the uniform top is allowed if
the removal is considered relevant to the safety of the
competitor or has artistic value. All competitors are required
to wear a belt or sash representing the highest rank that they
have received in any martial arts system.
Table of Contents
Part 2.
GENERAL GUIDELINES - POINT SPARRING
Article I.
Required Equipment
WSKF
approved hand pads, foot pads, head gear, mouth pieces, groin
cups (male competitors - under the uniform) are mandatory for
competitors in all sparring divisions. While not mandatory, face
mask are endorsed as an additional safety measure. Approved hand
pads must have a soft padded surface covering the hands from the
finger tips to the wrist and any surface of the hand used for
striking. Approved foot pads must offer a soft padded surface
that covers the instep, toes, ankle, side and heel of the foot.
Head gear must cover the top, forehead, side and back of the
head with a soft padded surface. All equipment must be in a good
state of repair and must be devoid of heavy taping, rips or
other damage that may cause injury. Competitors may wear cloth
or foam shin and forearm protectors, as well as chest guards at
their discretion.
Table of Contents
Article
II. Personal Requirements
Section
1: General
Competitors shall keep their nails cut short and must remove any
metallic article or in sparring divisions, any jewelry or other
decorative item that is on or near a target area or striking
surface of the body.
Section
2: Personal Hygiene
The
personal hygiene of all competitors shall be of the highest
standard. Dirty or excessively unkempt uniforms will be required
to be replaced immediately (within a two minute time limit). If
the competitor cannot or refuses to comply, the referee shall
disqualify him or her.
Section
2: Eyeglasses
Only
"sport" eyeglasses which are secured to the competitor's head
will be allowed in sparring competition. Soft contacts are
recommended.
Section
3: Drugs
The
administration or use of any drugs (except antibiotics or other
medically prescribed therapeutics), alcohol, stimulants, or
injections in any part of the body, either before or during a
match, to and by any contestant is prohibited. Any contestant
violating this rule will be disqualified.
Table of Contents
Article
III. Personnel
Section
1: General
At least
two corner judges ("Judges") and one center referee ("Referee")
are mandatory in all divisions.
Section
2: Referee Duties and Powers
a. All
matches begin and end with a bow to the Referee as a courtesy as
well as both contestants bowing to each other. This formality is
done at the will of the Referee.
b. Be the most experienced official in the ring
c. Controls the competition
d. Physically inspects the competitors before the match to
assure proper equipment and compliance with the tournament
rules.
e. Give pre-division instructions when necessary, make calls for
point, give warnings and commands such as "break", "stop" and
"continue", "start" or "begin" to declare the end or start of
the match.
f. Call for disqualifications.
g. Award official time outs.
h. The Referee over rule a majority call in order to call for a
warning or penalty point for hitting after a call for break,
running out of the ring or falling to the floor intentionally.
i. Can disqualify a competitor for unsportsmanlike conduct
without input or consensus from the Judges.
j. All matches start, stop or end only when the Referee gives a
command
k. Announces the winner of each match.
l. Unless for unsportsmanlike conduct, a majority call by the
Judges and Referee is needed for a disqualification.
m. Referees calling for a majority vote must adhere to the
outcome.
Section
3: Judges
a. When directed by the Referee, Judges shall call points and
vote on rules infractions as they see them.
b. When directed by the Referee, Judges shall vote on
disqualifications.
Section
4: Time keepers/Score keepers
a. The
timekeeper shall be responsible for keeping the official time by
starting and stopping the clock on the Referee's orders. The
timekeeper announces the expiration of the official time period.
b. The scorekeeper shall be responsible for recording the score
based on instructions of the Referee and shall inform the
Referee in the event of a ten point spread.
Table of Contents
Article
IV. Officials Communication
Section
1: Referee Stopping of A Match
When the
Referee determines a need to bring a temporary conclusion to a
match, or when signaled by a Judge he/she shall call out the
word "STOP" in a loud manner. The competitors should then be
guided back to their starting lines and the Referee should say
"Judges Call!". The Judges and Referee shall then vote
simultaneously without hesitation.
Section 2: Judges' Calls For Point
If a Judge
sees a point he/she should call out "point" in a loud voice to
let the Referee know that he/she has a call.
Section
3: Official Calls
a. A Score
By One Competitor: When prompted by the Referee, the Judges and
Referee should point to the side of the ring occupied by the
competitor to be awarded the point. The appropriate number of
fingers should be displayed to indicate the number of points to
be awarded based on the technique that the Judge believes
scored.
b. Scores By Both Competitors: In the event that both
competitors scored AT THE SAME TIME (what was once referred to
as a clash), then both competitors should be awarded the
appropriate points by the Judge or Referee pointing to both
players at the same time with the appropriate number of fingers
displayed to indicate the points to be awarded to each
competitor based on the techniques the Judge/Referee believes
scored. Please pay attention to the fact that both should have
scored simultaneously.
c. Penalties: In the event that a penalty is being called the
Judge/Referee should point to the floor on the side of the ring
of the OFFENDING party.
d. Disqualification: In the event that a disqualification is
warranted, the penalty procedure is conducted with a circling of
the finger.
e. Simultaneous Calls/Late Calls: All officials should make
their calls simultaneously. Late calls that are deemed
suspicious or intentional by the Referee are to be disqualified.
However, if the Referee determines that a late call was made due
to crowd noise and buffered hearing, the call can be accepted or
the Referee can make a recall.
Table of Contents
Article V:
Awarding of Points
Section
1: General
A point is
a sport karate hand or foot technique successfully executed to
an opponent's legal scoring area with proper focus and control.
Section
2: Majority of Judges Needed to Award Points
a. In
order for a point to be awarded, a majority of the Judges and
Referee must agree (three out of five; two out of three).
b. In the case of 3 judges calling for point, the number of
points with the majority of calls will be awarded.
Example A: If two judges award a competitor 2 points and one
judge awards only one point, two (2) points shall be awarded
because a majority of the three judges awarding points awarded
the higher number of points. (This is true in the event that
five judges are in the ring and assumes the other two judges are
"no calls" or where there are only three judges).
Example B: If four judges award points and two award 2 points
and two award only 1 point, only 1 point will be awarded.
because an even number, not a majority of judges, awarded the
different levels of points.
c. The Judges do not have to agree on the actual technique that
scored when awarding points, only that a specific competitor
scored.
Table of Contents
Article
VI: Protests
Section
1: Removal of Judges
a. A
competitor can petition the center referee or arbitrator to have
a Judge or Referee removed at any time before a match. It is at
the discretion of the Referee or arbitrator to conclude if an
official should be removed
b. A Referee can petition the arbitrator or the lead tournament
official to remove a Judge at any time.
Section
2: Protests
a. It is
the right of the competitor or an official licensed coach, to
protest an infraction of the rules or a possible mistake as long
as the infraction or mistake is not a judgment call by a Judge
or Referee. In the event that an athlete wants to protest,
he/she should inform the Referee of the infraction. It is the
duty of the Referee to then call the arbitrator to make a
decision. It is the duty of the competitor to file the protest
in a fashion befitting a professional martial artist. All
protests must be made immediately before competition resumes.
b. No video review is allowed in support of a protest.
c. Prior to any protest the complaining competitor or coach must
pay a US$25.00 cash fee to the arbitrator. This fee will be
refunded if the arbitrator rules in favor of the complainant.
Section
3: Late Entries
a. A division is considered closed when the Referee or other
official had called all the names of the competitors who have
turned in their names for competition in that division. It is
the competitor's responsibility to be physically present, have a
representative, or card at the ring. Once a division has closed,
no new competitors may enter into the division.
b. A staff processing error may be an exception for admission
after the closing of a division.
Table of Contents
Article
VII. Point Sparring Rules
Section
1: Weighing In
a. All adult point sparring competitors must weigh-in before
their division begins.
b. Only one official weigh-in is required for each competitor.
The official weigh-in weight for each competitor will govern in
the case of a dispute.
c. A competitor cannot fight up or down in weight and must
compete in the division that he or she qualified for at the
event.
Section
2: Order of competition
a.
Competition cards are staged at the ring or a staging area.
b. Cards are drawn randomly for the order of competition.
c. If byes are needed they are picked randomly.
d. If possible individuals from the same team or school are not
to be matched in the first round of competition.
Section
3: Duration of Matches
a. All
matches are two minutes running time unless a 10 point spread is
achieved. If a competitor achieves a 10 point spread over his or
her opponent, the Referee will stop the match and award the win
to the competitor with the most points.
b. If a match is tied after two minutes, a sudden victory (first
person to score a point) over time period will occur.
Section
4: Target Areas
a. Legal
target areas: The entire head and face, chest, abdomen, ribs,
collarbone, and kidneys.
b. Legal techniques: All focused and properly executed sport
karate techniques not classified under illegal techniques so
long as the technique is directed to a legal target areas.
c. Illegal target areas: Spine, groin, legs, knees, back, neck
and throat.
d. Illegal techniques: Elbows, knees, head butts, hair pulls,
eye techniques, bites, scratches, base leg takedowns, cartwheel
kicks, grabbing for more than one second, blind hand techniques,
throws, ground fighting for more than three seconds, striking
the head of a downed opponent with a foot technique.
e. Non-target areas: Arms, legs, feet, hands, hips, shoulders,
buttocks.
* All Belts will be allowed the groin as a scoring area!
Table of Contents
Article VIII: Scoring
Section
1: Falling when attempting to score
Competitors who fall when touching with a technique are not
eligible to be awarded a point for said technique.
Section
2: Techniques That Earn One Point
One point
shall be awarded for each of the following techniques if
executed with proper balance, power, and technique:
a. Hand techniques to the head, face and body
b. Foot techniques to the body
Section
3: Techniques That Earn Two Points
Two points
shall be awarded for each of the following techniques if
executed with proper balance, power and technique:
a. Foot
techniques to the head
b. Spinning foot techniques to the body
Section
4: Techniques That Earn Three Points
Three
points shall be awarded for each of the following techniques if
executed with proper balance, power and technique:
a.
Spinning foot techniques to the head
b. Aerial spinning kicks to any part of the body.
* No three (3) point scoring options for
Under Belts. Groin is one (1) point for Under Belts.
Section 5: Sweeps, takedowns, ground fighting, and grabs
a. Front
leg sweeps that are "boot to boot" are allowed to disturb the
opponent's balance. If this results in the opponent falling to
the floor, both competitors have three seconds with which to
score. The standing opponent however cannot score to the head
with a kicking technique. Any points scored with either
contestant in a prone position are worth one point. There is a
distinct difference between a kick to the boot and a properly
executed sweep. One foot must stay on the floor in order for a
kick to the body to be legal on a downed opponent.
b. Grabbing of the uniform is allowed for one second with an
immediate follow up, after which time the competitor must
release the uniform.
Section
6: Contact to Score
a. Light
touch contact is necessary to score a point in sparring
divisions. This contact demonstrates ultimate control and
results in no penetration or visible movement of the
competitor's head or body.
b. Moderate touch contact is allowed to all target areas except
the face and head. Moderate contact means slight penetration or
slight movement of the touched target.
Section
7: Penalties
a. Any
offense will result in the awarding of a penalty point to the
opponent.
b. If a competitor receives three penalty points in any one
match he/she will be disqualified.
c. If the severity of the offense warrants it, the offending
competitor can be disqualified immediately.
d. Immediate evidence of blood shall not result in an immediate
disqualification. It is necessary for a majority of the Judges,
or the Referee alone to determine if the technique was beyond
the criteria for light contact. Pre-existing and self inflicted
conditions should be noted.
e. A competitor cannot be penalized and also receive a point on
the same call.
f. A competitor can receive a point for a scoring technique and
also another point from a penalty.
g. Penalties that can result in an opponent receiving a point:
Running out of the ring to avoid fighting, continuing to spar
after being instructed to stop, feigning injury, stepping out of
the ring without engagement, attacking illegal target areas,
using illegal techniques, stalling, blind techniques,
uncontrolled techniques, calling more than one time out in a
match, a non-certified coach entering the ring without
permission.
h. Penalties that can result in disqualification include:
Excessive contact, unsportsmanlike conduct by the competitor,
his/her coaches, team members, guests or affiliates, competing
in the incorrect division.
i. In the event of unsportsmanlike conduct, the tournament
administrators have the authority to disqualify and/or remove
from the premises any parties participating in the conduct.
j. Unsportsmanlike conduct by any individual may result in
suspension from the division or event, or circuit as is deemed
necessary.
Section 8: Out of Bounds
Out of
bounds is when one competitor's foot is outside of the boundary
line. Much like other sports or standing on a cliff, when one
foot is out, the competitor is out of bounds. In bounds
competitors can score on a competitor who is out of bounds if
the center Referee has not called stop. Only the center Referee
can stop the match when a competitor is out of bounds.
Section
9: Coaching
In order
to properly instruct their competitors, it is necessary for
coaches to know, understand, and have a working knowledge of the
WSKF rules. All coaches are required to attend one rules
certification clinic in order to coach at any WSKF event. This
is a requirement for all coaches regardless of affiliation to
insure consistency. It is not necessary for coaches to have
martial arts experience.
a. A coach cannot enter the ring without the Referee's
permission.
b. As a representative of sport karate, coaches cannot display
abusive, violent or unsportsmanlike behavior.
c. Competitors can be penalized based on the behavior of their
coaches.
d. A coach at all times while on the tournament floor must wear
a coach's license.
e. Competitors may only have one coach at a time during the
duration of their match.
Table of Contents
Part 3.
GENERAL GUIDELINES - CONTINUOUS SPARRING
Article I: Required Equipment
Continuous
competitors are required to wear the same gear as used in point
sparring except that continuous sparring gloves must have closed
fingers.
Table of Contents
Article II: Personal Requirements
Same as
point sparring,
See Part 2, Article I.
Table of Contents
Article
III: Personnel - one referee, three side judges
Section
1: General
There
shall be one center referee ("Referee") and three side judges
("Judges") for continuous sparring matches.
Section
2: Referee Duties
The
Referee shall:
a. Control
the competition
b. Physically inspect the competitors before the match to assure
proper safety equipment and compliance with all rules.
c. Give pre-competition instructions when necessary, declare the
beginning and the end of the match, and give warnings and
commands.
d. Announce the awarding of penalties
e. Make every effort to ensure the safety of the competitors.
f. Collect scorecards from the Judges and submit them after the
end of the final round.
g. Stop the match in order to consult with the judges to
determine whether a mismatch should be declared. This decision
requires unanimous agreement of the Judges.
Section
3: Judge Duties
Judges
shall:
a. Be positioned on the side of the ring with no two judges on
the same side.
b. Be aware of and note any incorrect violation calls made by
the Referee
c. Record points, warnings, infractions, and disqualifications
on the scorecard.
d. Tally the score, indicate a decision as to the winner of the
match and sign the score card.
e. Deliver the completed scorecard to the Referee immediately
following the end of the final round.
Section
4: Timekeeper/Scorekeeper
a. The timekeeper shall be responsible for keeping the official
time by starting and stopping the clock on the Referee's orders,
and for announcing the end of the round and official time
period.
b. The scorekeeper shall be responsible for tallying the scores
at the end of the match and informing the Referee of the
decision.
Table of Contents
Article
IV: Official's Communication
Section
1: Referee
When the
Referee needs to bring a conclusion or halt to the match, he/she
shall call out the word "STOP" in a loud manner.
Section
2: Judges
Unless for
an injury that the Referee is unaware of, citing competitor
safety, the side Judges should not interfere with the actual
flow of the match.
Section
3: Time Keeper/Score Keeper
The
scorekeeper/time keepers must inform the Referee of the end of
matches or any malfunction that would affect the outcome of the
match.
Table of Contents
Article V: Protests
Same as point sparring,
See Part 2, Article VI.
Table of Contents
Article
VI: Continuous Sparring Rules
Section
1: Weighing In
Same as point sparring,
See Part 2, Article VII, Section 1.
Section
2: Order of Competition
Same as
point sparring, See
Part 2, Article VII, Section 2.
Section 3: Duration of Matches
a. All
Black Belt matches shall consist of three 30 second rounds with
a 15 second break.
b. In the event of a draw, the contestants will fight one
additional 30 second round.
Section
4: Target Areas
Same as
point sparring,
See Part 2, Article VII, Section 4.
Table of Contents
Article VII: Scoring
Section 1: Ten point system
Like point
sparring all techniques are to be delivered with light to
moderate contact. Scoring in continuous sparring will be done on
a ten point must system with the Judges awarding the winner of a
particular round 10 points for the round, and the loser
receiving a minimum of nine points or less. However, superiority
must be given to those competitors who score with kicking
techniques which are more difficult and have higher point value
than hand techniques.
Section 2: Authorized Implements for Scoring Points
a. Fore
fist, back fist
b. Any part of the foot below the ankle
Section
3: Authorized Areas for Scoring Points
a. Facial
Area: includes the entire face and head.
b. Body Area: includes the entire front of the body, chest, rib
cage, and abdominal area, and kidneys.
Section
4: Technique Value
a. One
point shall be awarded for each of the following techniques if
executed with proper balance, power, focus and technique
" Hand techniques to the head, face, and body
" Foot techniques to the body
b. Two
points shall be awarded for each of the following techniques if
executed with proper balance, power and technique.
" Foot techniques to the head
" Spinning foot techniques to the body
" Jump kicks to the body
c. Three
points shall be awarded for each of the following techniques if
executed with proper balance, power, focus and technique.
" Spinning foot techniques to the head
" Aerial spinning kicks to any part of the body
Section
5: Sweeps, takedowns, ground fighting and grabs
a. Front
leg sweeps that are "boot to boot" are allowed to disturb the
opponent's balance. If the opponent falls to the floor the match
is suspended. In continuous sparring there is no ground
fighting.
b. Grabbing the uniform is not allowed.
Section 6: Contact to Score
Same as
point sparring,
See Part 2, Article VII, Section 6.
Section
7: Warnings and Penalties
a. A
penalty will result in the Scorekeeper deducting .5 off of the
competitor's final score
b. A knockout is an immediate disqualification.
c. Any three penalties received within the same 30 second round
forfeits the match.
Section
8: Out of Bounds
Same as
point sparring,
See Part 2, Article VII, Section 8.
Section
9: Coaching
Same as
point sparring,
See Part 2, Article VII, Section 9.
Part 4. GENERAL GUIDELINES - FORMS AND WEAPONS
Article I: Duration
Section
1: Traditional, Contemporary, Open and Musical Forms Divisions
a. Competitors will have a maximum three minute time limit from
the time the competitor enters the ring.
b. Any routine over three minutes will result in a
disqualification.
Table of Contents
Article II: Scoring
Section
1: All Black Belt Divisions
The scoring range will be 9.50 to 10.00 points. Scoring ranges
should be tightened for small divisions.
Section
2: Under Black Belt Divisions
The scoring range for under black belt divisions will be at the
discretion of the center Referee but should generally range
between 7.00 and 9.00.
Section
3: Ties
a. Ties between 2nd through 4th place should first have the high
and low score added in. If the competitors are still tied after
adding the low and high score, they must perform again. It is
the competitor's option whether to perform the same form. A show
of hands will then decide the outcome.
b. Ties between 5th through 8th places are never run off. If
after using the above formula there are still ties, all receive
the highest point value at stake.
c. If there is a tie for first place, the competitors must
perform again and a show of hands will decide the outcome.
Table of Contents
Article III: Divisional Requirements
Section
1: General Criteria
Competitors in all forms and weapons divisions must understand
that their routine is not a dance or theatrical performance. The
forms must be realistic with respect to self defense and
demonstrate concentration, power, and intent in its techniques.
Strength, power, and speed should be visible to observers as
well as rhythm, balance, and grace.
Section 2: Traditional Forms and Weapons
Competitors in all traditional divisions must perform a form
routine that mirrors the tone and classical values of that
particular division. Forms with modifications should be done in
the contemporary category. Forms that deviate from this
structure may result in a low score or disqualification.
*Japanese/Okinawan
i. Uniform - Must be a traditional cut black, white, or
combination of the two colors.
ii. Yells - a maximum of four per form
iii. Kicks -linear, no multiple kicks, no kicks over chest level
of the competitor (at standing height), no gymnastics.
*Korean
i. Uniform (Same as Japanese/Okinawan with the exception of the
ability to have black/blue trim on white uniforms).
ii. Yells - (Same as Japanese/Okinawan)
iii. Particulars - no gymnastics, splits
*Kajunkenbo/Kenpo
i. Uniform (Same as Japanese/Okinawan).
*Chinese
i. Must be a traditional soft style form non-wushu
*Weapons
i. The weapons used are to be classical implements common to
traditional martial arts systems.
ii. The weapon must be free of adornments and decoration such as
tassels and decorative film, etc.
iii. A black belt dropping their weapon receives no score.
iv. No hand rolls, wrist rolls, or releases. The weapon must
remain in the hand(s) of the competitor at all times.
Section
2: Open Weapons and Forms
a. Open
divisions shall be those that include modified forms or forms
created by martial arts innovators. These forms will be absent
gymnastics and acrobatics, instead focusing on sound martial
arts techniques. Any competitor deviating from these criteria
will result in a deduction of .10 per violating technique. It is
the responsibility of the competitor to demonstrate any
questionable techniques to the referee prior to competition to
determine if it is acceptable.
b. Those forms that are in musical divisions are not required to
be choreographed. However those performances that are actually
choreographed to the music should be given greater consideration
because of the degree of difficulty in choreography..
c. 540 kicks, 720 kicks, 1080 kicks, butterfly kicks, capoeira
kicks, round-offs, aerials, back handsprings, break dancing,
soft style techniques, gainers, back flips, flash kicks, side
swipes, aerials, butterfly twist (barrel roll), corkscrew kick,
handsprings, flips and any similarly difficult or acrobatic
types of techniques are not allowed. (Butterfly twist and
corkscrew kicks are allowed in soft style divisions).
d. 80% of a competitor's weapon routine must involve the use of
the weapon.
e. Open weapons and forms includes empty hand, weapons, musical
and non-musical Open divisions.
f. No team or partners are allowed the open divisions - only in
team form divisions.
Section
3: Extreme Weapons and Forms
a. These
divisions support the innovative changes that have resulted from
the evolution of the martial arts.
b. There is a 60 second time minimum with a 3 minute maximum
from the time that the competitor enters the ring.
c. Anything goes and competitors are free to push their routines
to the outer limits provided that they maintain a minimum level
of martial arts base. |